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Tales of arise bosses4/30/2023 If you haven't already gotten boost strike related SP skills to increase its frequency I very highly recommend that you do as it is extremely effective in controlling and making boss/gigantic enemies more manageable. You should already have at least two from the prior boss if properly prepared, but it should be obvious with extra resources available and how potent such an accessory is that for future needs four total would be ideal to go ahead and craft (think forward, it can help).Īs for the lock on it should not be swapping at all unless you are pressing the lock on button so either you've a bug or you are unconsciously pressing/tapping it.Īs for the boss, itself, it is very vulnerable to its core being broken at its mouth and Alphen's boost strike downing it. You can also use the prior realm's accessory (Garnet) which cuts Fire/Water Damage -50%, and you can swap mid battle. Your AI may occasionally falter to the slimes so it is ideal to bring some extra orange gels/life bottles to keep them up and going if they do actually die. The Aoe are easy to dodge as Alphen, just run along the outer edge until their casting stops then go to town on them. Alphen's blazing attacks have very decent AoE range and can deal with the mini slimes very effectively making short work of them when they spawn (or from what I've heard but did not know of or test when I did it as I fought it before seeing someone mention this tip, if you kill all but 1 slime it will not spawn more until all mini slimes are killed). ![]() The fight isn't so bad if you utilize Rinwell's boost attack to negate their casting as well as Alphen's boost attack to CC the boss, or the mini slimes, and then deal with the mini slimes.
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